The polygon count), the more accurate and detailed your model will be. Is not uncommon for even relatively simple models to have many thousands of polygons. The size, shape, and number of the polygons determine the level of detail in your model. Most 3D models are made from many smaller, 2D polygons that are grouped together “edge to edge” to create the illusion thatĪn object has volume and depth. Which covers the new 3D capabilities that Photoshop offers. If you are familiar with 3D workflow, you can jump ahead to the next section, You can find more information from Adobe about OpenGL and GPUs at and If you are new to the world of designing in three dimensions, this section provides an overview of 3D design fundamentalsĪs they apply to Photoshop and other applications. To add some light make-up to the eyes I used the soft brush with the color #e3cac1 to paint on the eyelids.3D rendering performance depends heavily on your GPU. To enhance the lips I made a new layer, used a soft brush with the color #c06171 to paint on them. You can see how I did it with Normal mode and the result with Overlay mode: Make a new layer, change the mode to Overlay 100% and fill with 50% gray:Īctive the Dodge and Burn Tool( O) with Midtones Range, Exposure 20% to refine the light and shade of the model and another details (eyes, nose, cheecks, forehead). Set the mode of this layer to Soft Light 100%:
To add more light to the model I created a new layer, use a soft brush with white color to paint on the checks, forehead, nose, chin, above the lips (paint on the parts illuminated in your picture). I used a Vibrance adjustment layer to desaturate the model color: I made a Curves adjustment layer to increase the contrast and highlight of the model: On this Color Balance layer mask use a soft black brush to remove the cyan cast on the hair, the neck, the shoulder and the eyes: I used a Color Balance adjustment layer for the pic: On the Selective Color layer mask use a soft black brush with the opacity and flow about 30-35% to reduce the effect on the neck, the shoulder and the eyes: Also remember that the settings below (and in next steps) are only reference and you can always adjust them to suit your model. If yours doesn’t have these colors, don’t adjust them. Notice that I changed the cyan and blue settings for the model eyes. Go to Layer > New Adjustment Layer > Selective Color: I used an adjustment layer to change the color of the model. To add some shade to the neck I used a new layer, the soft brush with the color #785b52, opacity and flow 30-35% then change the mode to Multiply 100% : To soften the neck (don’t forget this area!) I made a new layer and used a soft brush with the color #e3d1c7 (picked from the model skin), opacity and flow about 30-35% to paint on the indicated part:ĭon’t overdo it as you can loose the details. Use this tool to drag the nose contour from the right to the left: To correct it, choose Filter > Liquify and choose the Forward Warp Tool: I’ve found that the model nose looks rough. You can see how I did it on the mask and the result on the picture: On its Filter Mask use a soft black brush to reduce or remove the effect on the hair, lips, eyes, contours of the face, nose or wherever you find too much sharp than you expected. Merge the layers again and convert this layer to a Smart Object. On the Filter Mask, use a basic, soft brush with black color to erase the hair part as we don’t want it too sharp. Don’t sharpen it if it’s sharp enough already.
Editing daz 3d models in photoshop skin#
Drag Amount, Radius and Threshold until you get the desired look but remember we’re in the first steps so don’t adjust the skin too much. The values depend on your model skin sharpness. To give the skin a more visible look, I used the Unsharp Mask filter. Convert this layer to a Smart Object so you can apply the filters to it in non-destructive way. Hit Cmd/Ctrl+Option/Alt+Shit+E to merge the background and the healing brush layer into a new one. Here are the parts I’ve worked on with this tool: Use this tool to remove the wrinkles, acnes or unwanted details to clean the face. If you use Photoshop CS3 or CS4 you can check Proximity Match option.
Active the Healing Brush Tool ( J) with the settings below: Press Cmd/Ctrl+Shift+N to make a new layer. We’ll remove the lower part of the model body to focus on her face. You can see some close-ups of the pic I’ve chosen for this tutorial: With my picture, I’ll be giving the model a natural touch, not a heavy make-up. The process of retouching is not the same on every picture, it depends on your aim and the model in it. You should use the pictures with hight quality and the pores must be seen clearly. Don’t choose the model with soft skin or much retouched ones.